Interactive AI Music
Generative AI is unlocking new interactive music experiences.
AI music doesnāt have to be āslopā. It can be Interactive.
Iāve been conducting research in deep learning and music for many years now, and recently Iāve begun to question our workās impact on music.
Have we contributed with āslopā machines? I hope not. Yet, I cannot ignore the disconnect between my enthusiasm and the publicās perception:
Iām excited about AIās artistic potential.
The world perceives AI output as āslopā.
For those who arenāt familiar, āslopā is a popular term used to describe AI-generated art as disposable or low-value content.
Feeling both worried and uncertain about this, I stepped back last year to explore:
The current state of AI music and emerging artistic trends.
The broader history of algorithmic and generative music, long before AI.
To realize that the most interesting AI music outlets fall into the realm of Interactive AI Music:
Generative albums, such as Kunst Kaputt (SENAIDA), which listeners can actively interact with.
Live performances, like Prompt Jokeys (Dadabots) or MusicFX DJ (Magenta), where the audience or performers generate music live with AI.
Interactive radios, exemplified by Sunoās or Sonautoās AI radios.
New streaming services, as seen in Udioās recent move toward an interactive, AI-based streaming model.
Interactive installations, such as Space DJ (Magenta) or TECHNE: The Vivid Unknown (John Fitzgerald), where music (and visuals) respond to audience input.
Or even new bands! Like BRNRT Collective, our Interactive AI Music band :)
What do these projects have in common? They use AI to create new, interactive musical experiences that were previously not possible.
In this post I define Interactive AI Music, a term that brings together my favorite artistic projects in AI and music.
Definition
Interactive AI Music involves three important characteristics:
Interactivity: it has the ability to change in response to user input, allowing audiences or performers to influence music in real-time.
Artistic agency: musicians compose both the music and the interaction, ensuring that the resulting AI experience remains artistically meaningful.
Generative AI: instead of playing pre-recorded tracks, AI is used to create new melodies, rhythms, harmonies, or sounds on-the-fly.
Artistic agency
AI music is often criticized for being soulless and threatening to musiciansā livelihoods. But AI music does not need to be like that.
I strongly believe that it can be used to create art that was previously not possible, and that it will be equally appealing as previous art forms.
However, the narrative and tools have to evolve:
soullessā AI to tell storiesreplace musiciansā AI in service of artistic agency
For this reason, storytelling and artistic agency lie at the heart of Interactive AI Music. As such, artists do not only compose musicābut also compose the interaction.
Interactive AI Music is composed with interactivity in mind.
The result? An immersive, interactive experience fully directed and composed by the artist to tell a story with the help of AI.
Generative
Generative music is also known as indeterminate music, chance music, stochastic music, or aleatoric music. In essence, random processes shape generative music.
āThere are three alternatives: live music, recorded music and generative music. Generative music enjoys some of the benefits of both its ancestors. Like live music, it is always different. Like recorded music, it is free of time-and-place limitations.ā ā Brian Eno.
Accordingly, no two interactive experiences are the sameāas generative models allow each interaction to unfold uniquely.
In Interactive AI Music, generativity and interactivity are closely intertwined. Modern generative AI systems unlock forms of interaction that were previously not possible.
Yet, generative music is not new and interactive systems can exist without AI.
Generative modular setups is one example.
Distribution formats
Legacy distribution formats feel obsolete as new playback ideas emerge.
MP3s made digital audio easy to store and share in the early days of the internet.
Dolby Atmos facilitates spatial audio that works across different speaker layouts.
AI can be seen as a new format where instead of distributing a fixed audio file, artists distribute generative AI models or applications that make music on-the-fly.
With this new paradigm, a musical piece now becomes a generative system rather than a single recording.
Such new formats would allow music to adapt culturally and contextually, giving music a longer lifespan by making each piece more flexible and reusable:
Share personalized remixes on social media.
Start your day with acoustic versions.
Energize workouts with EDM remixes.
Accordingly, the listener shifts from being a passive consumer to an active co-creator.
This opens the door to new super-fan experiences, aligning with the industryās growing focus on deeper, more intimate relationships between artists and audiences.
With new media distribution formats, art consumers are becoming co-creators.
New artistic medium
Whatās an artistic medium? Itās the thing artists use to make art. Like canvas for painters, clay for sculptors, video for directors, or recordings for musicians.
A new artistic medium ā AI
One thatās alive ā generative
Artists are releasing AI models or interactive applications or generative albums. For inviting fans to co-create with them.
Music designed for interactionāopening up new interactive, artistic possibilities.
Interacting with SENAIDAās Kunst Kaputt generative album (video above) feels like playing a game. Hence, Interactive AI Music is new artistic medium where you donāt play music, you play with music.
Analogy
Think of movies and games. Movies are a passive experience, games are interactive. Music is typically like a movie, but Interactive AI Music is more like a game.
A director creates a movie designed to be consumed in a very specific way. Every shot, sound, and edit is crafted so you experience the story exactly as intended.
A game studio, on the other hand, creates a space for you to explore. The story is there, but itās flexible. You make decisions and experience it in your own way.
Interactive AI Music works the same way.
It might not be the default way to experience music, just as games arenāt the default way to consume stories. But when you engage with it, it offers something movies and traditional albums canāt: exploration and a sense of co-creation.
āMusic that you play with, not music that you playā ā Mikey Shulman (CEO at Suno).
Not a new concept
Interactive, adaptive, generative, or algorithmic music is not new.
For example, musical improvisation has existed since the 9th century, with performers generatively shaping music in real-time interacting with other performers.
Adaptive music is also common in video games. Music can change in volume, tempo, or arrangement, often shifting the tone and intensity during events like combats.
One of the earliest examples is Space Invaders (1978), where a simple repeating four-note motif speeds up as the aliens descend.
In recent years, interactive music has evolved from early tape and computer experiments into sophisticated digital systems. Today, we are exploring AI for combining art and technology to reimagine how we experience music.
Limitations
Interactive AI Music faces two main challenges:
New listening habits are required: from passive to active listeners.
Both interactive formats and distribution remain undefined.
Music consumption has historically been passive. Most listeners want to relax when they listen to music, just as they do when watching a movie or reading a book.
Interactive AI Music, which demands active participation, conflicts with how most people prefer to experience music.
At the same time, todayās music streaming platforms are highly consolidated and built around passive listening, and changing global listening habits will be difficult.
Interactive AI music may not become the default way people experience music, but it can coexist with traditional formats, like videogames do with movies and books.
Also, standardized formats and distribution have yet to be defined.
Itās unclear whether current streaming platforms will support interactive experiences, as Netflix has begun doing with video games. Or whether new platforms will emerge to disrupt the industry, similar to how Steam did in gaming.
For now, musicians rely on their own websites to share interactive online installations. This works for frontier artists, but limits access to wider audiences due to format and distribution gaps.
Possibilities
A musical medium is emerging through Interactive AI Music, enabling new ideas like generative albums and radios, installations, or interactive performances.
Its value lies in unlocking interactions that were previously unattainable, from new gamified experiences or installations to innovative live formats that are interactive.
Music can thus become a participatory and collective process rather than a fixed outcome.
Much like digitalization democratized music production (bedroom producers) or enabled unconventional live show formats (DJ sets), Interactive AI Music can offer a fresh perspective on how music is created, performed, and experienced.
This moment offers a unique opportunity to shape a nascent artistic scene. Musicians, startups, researchers, and corporations are now exploring how AI-driven interactive music can help expand audiences and inspire unexpected artistic directions.
A provocation
Finally, I want to leave you, the reader, with a provocation.
The future of AI music wonāt shape itself. Itās up to us to imagine what it can become. If its current state feels like āslop,ā consider creating something different yourself.
Explore, experiment, and propose original ideas. While this essay has focused on Interactive AI Music, Iām sure thereās still much more to discover.
Acknowlegment. Thanks to Zack Zukowsky (Dadabots) for the analogy comparing videogames and cinema.
Disclaimer. The views expressed are my own and do not reflect the opinions or positions of my employer.




I whole heartedly agree. Excellent Insights and Goals.
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